Archive for the ‘advertising’ Category

die, birdie; birdie, die!

February 8th, 2010

The difference between Twitter and Facebook – and the reason why Facebook will likely be scalable and why Twitter likely won’t – comes down to the medium.

Twitter is ultimately a broadcast medium. Whether 1-1, 1-many, or many-many it invariably stops at just that – the exchange of data. Facebook on the other hand, is an ecosystem. Apart from communication it also creates interaction via “apps”.

The idea of paying real money for symbolic (virtual) value is nothing new – and the latest to pick up on it is Zynga.

On Facebook, people have been, for three years now, encouraged to pay $1 to do a variety of things, from “sending someone beer” (a beer icon, on their facebook page) to feeding your virtual dog (foopets) to buying some designer crop on Farmville.

Zynga is the firm behind Farmville and other games such as Fishville and Cafe World, and is positioned to make a lot of money on Facebook.

I stumbled across this short note discussing their business proposition and model (see below)

In the meanwhile, you can also read this Adweek article, titled “The tweet hereafter”.

I had a real shocker when Farmville published that they managed to raise more than half a million dollars for charity. How did they manage that?

So I did a little research and found amazing things about their business model:

1) Low cost
Creating an application in Facebook is relatively low cost compared to high capital investment industries like infrastructure and manufacturing. You’d just have to outsource the programming to an IT company or even individuals to do so. Moreover, the games are played on a repetitive basis so lesser development goes into building a complex game engine or storyline or graphics (unlike WOW).

2) High Margins
Games like Farmville sell items using a virtual currency. Items are sold on a per item basis. Having an intermediate currency disassociates the buyer from the real price of the virtual good/item bought but at the same time, creating the same level of joy of obtaining as a real item. Essentially, Zynga sells “happiness”.

3) Sticky games
Games developed by Zynga keeps you coming back for more and entrenches you deeper and deeper as you progress. No one wants to lose an empire after spending so much time invested in it. A

4) Customers are the sales force
This has become so much apparent that the feeds on profiles have become spammy in a sense. However, it is tolerable as it works on a permission basis and friends do not mind something if it is posted by yourself. In fact, with the trust set already, the friends looking at the profiles would tend to want to get involved as well.  There isn’t a need to even place an advert on Facebook to get more customers. Users do it for Zynga by putting such ads on the highly demanded real estate on their profile page. Another indicator of a strong sales force is the number of reviews outside Facebook itself.

5) Repeat Customers
A facebook user does not only play one Zynga game but several of them at the same time. Essentially, Zynga upsells when they can as well as seen by the ads in the games.

6) Huge base of Customers
Not everyone will purchase something. Just like me. However, you can see that Farmville alone has about 60 million active users. There are more than 10 games and still more coming up I believe. To make a rough estimation. If 1 in every 600 people makes a regular purchase of $1 daily (really a pinch of salt for many of us), it is already a daily revenue of $100,000 for Farmville.

Tags: , , , , , , ,
Posted in Opinion, advertising, interesting reads, random musings | Comments (0)

9 Digital Marketing Mistakes I Won’t Make Next Year – Advertising Age – DigitalNext

December 30th, 2009

Original here: 9 Digital Marketing Mistakes I Won’t Make Next Year – Advertising Age – DigitalNext.

  1. I will not get seduced by any new digital marketing toy just because some industry pundit thinks it’s the coolest thing to hit the street. Nor will I believe every promise made by every new marketing technology company.
  2. I will not abandon common sense in digital marketing and be blinded by digital agencies’ promises that their “new” campaigns will go viral and get millions of people engaged. I will continue to listen to my gut and if it sounds too good to be true, that’s a red flag warning I will heed.
  3. I will not abandon newspaper, magazines, radio and other forms of traditional media if it is the right vehicle. No matter how sexy digital media may seem because of the perceived lower cost, I will continue to create integrated programs that weave together the best of both the traditional and digital worlds.
  4. I will not give up my attachment to e-mail marketing. Sorry folks — but e-mail marketing done well drives real business results. If your e-mail campaign did not work, either you had a bad list or an inadequate call-to-action or maybe your agency did not know what they were doing.
  5. I will not be fooled into thinking that the ad market is going to rebound in 2010. Nope. The ad market will continue to be buffeted by the tides of an evolving economic landscape and by consumers’ ever fickle attraction to new tech toys like mobile devices. These trends will continue to dampen ad revenue for publishers for some time to come.
  6. I will not blindly follow Google as they chow down every tech industry from telecom to digital publishing in their relentless march toward digital dominance. In the process, they stifle competition and kill real innovation by companies who deserve to succeed.
  7. I will not diminish my slavish devotion to data-driven marketing no matter what new platforms come out that can behaviorally target any audience any way I wish. I know, I know — the BT folks can slice and dice an audience so many ways that it makes a marketer salivate. But unless I can see, touch and feel the data, I will pass for now.
  8. I will not start following every Tom, Dick and Jane to gain more Twitter followers. OK, so I only have about 185 folks following me but at least I know they read what I tweet. Quality, not quantity, is what drives social media.
  9. And my final un-resolution: I will not try appear to be “30-something” (with a suitable amount of hair product) just because I love digital marketing. I know that the median age of people in digital marketing tends to be 27, but my depth in this space has yielded real-world, hard-won recognition. What you see (gray hair and all) is what you get.

Tags: ,
Posted in advertising | Comments (0)

[awesomeness] is hilarity woven into randomness

December 16th, 2009

by Santo ARG

Posted in advertising | Comments (0)